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I am trying to make a prototype for the "valkyrie camera" seen in the video game Rainbow 6 Siege This is how it works https://gfycat.com/impressivegrippingauklet the black ball seen is the camera,as you can see the camera is thrown and it sticks to a surface. are there any materials that are capable of such action?

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  • $\begingroup$ The trajectory of the ball seems non-physical, I wonder how they simulated that. In any case, the ball itself seems to be a hollow plastic sphere containing the camera, and the system within is activated by pressing somewhere on its surface. This is a non-stick ball when in your hand and yet it sticks upon contact with other surfaces, remaining attached under the weight of camera plus sphere. It might be coated with a thin layer of transparent adhesive (otherwise the camera would not clearly resolve whatever is outside the ball). $\endgroup$
    – Buck Thorn
    Aug 10, 2020 at 8:27
  • $\begingroup$ Seems impossible. I would suggest making the ball morph into a "sticky" form after casting, either using a timer or a sensor. An impact sensor which causes some attachment mechanism to extend seems a reasonable solution. I would not use an adhesive. $\endgroup$
    – Buck Thorn
    Aug 10, 2020 at 8:28
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    $\begingroup$ Memories of en.m.wikipedia.org/wiki/Wacky_WallWalker come to mind. Our cats would go nuts watching them slowly ‘walk’ down walls until they could pounce... $\endgroup$
    – Jon Custer
    Aug 10, 2020 at 12:31
  • $\begingroup$ What if we designate an area as "hold-able" while the rest of the surface is covered by the "sticky material X" .X will have a cover which can be removed before deployment.I am mostly curious whether an X exists that is sticky enough to as has been noted before to sustain Weight of ball + equipment. impulse generated on impact. $\endgroup$
    – jomon
    Aug 11, 2020 at 9:16
  • $\begingroup$ A magnet, perhaps? $\endgroup$ Aug 11, 2020 at 11:57

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